Silent Scope 2: Dark Silhouette | |
---|---|
Developer(s) | Konami |
Publisher(s) | Konami |
Platform(s) | Arcade, PlayStation 2 |
Release date(s) | 2000 |
Genre(s) | Rail shooter |
Mode(s) | Single-player, Multiplayer |
Rating(s) | ESRB: Mature |
Cabinet | Upright |
Silent Scope 2: Dark Silhouette (Known in Europe as Silent Scope 2: Fatal Judgement) is an arcade light gun shooting computer game that is the sequel to the popular arcade game Silent Scope. It is similar to Silent Scope, particularly in health, time, scoring, and boss system, with a few modifications.
The player first battles a few enemies along Tower Bridge, London, most of them found on distant buildings, in boats, or on the bridge itself. Afterwards, the player meets his counterpart, either Jackal or Falcon (whichever the player did not choose). According to the player's unseen commander, a bioweapons research facility on the continent has been taken over by the terrorists and its staff held hostage, including Laura, one of the scientists whom the player had recently been dating (and whom he finds out is also the sister of his counterpart).
The player is then sent to the research facility, and kills several snow based enemies. The player then battles the first boss, Tanya, who uses a burner to scorch the player. Afterwards, the player is sent outside the snow base, battles more enemies, then battles another boss, Fox.
After completing the snow missions, the player is sent to recover a stolen airplane, and afterwards, faces another boss, Cobra, who has seemed to have survived the previous encounter in Silent Scope and claims to be immortal. The player is then sent to a ruins-like location with a river near it. The boss, The Collector, is more challenging than the previous ones, as he has full body armor and has a tank as well as several fire arms as weapons.
The player then goes to an opera house and battles another boss, the Star. Finally, the player is sent to the enemy's base and battles a pair of ninja-like bosses, Sho and Kane, before facing the big boss, who is on a top of a clock tower, with Laura as his prisoner, however, the boss suddenly fell down but his handcuffs are still stuck with the prisoner, the player must shoot the handcuffs, the big boss then fall to his death, and the game ends.
In the second half of the second stage, immediately before the player's character enters the enemy base, a line of dialogue references Metal Gear Solid. Jackal: "Now let's play "Metal Gear" for real!"
|